Why mystical tutor banned
Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Polymorph may initially seem costly for a blue tutor card, but if you know you are going to be getting a game-winning threat with it every time, 4 mana is a steal. But wait, if you only play 1 creature in your deck, what do you target when you cast Polymorph? If you play a deck with only a single creature in it, then you are always guaranteed to get that creature and put it straight onto the battlefield whenever you cast Polymorph targeting a creature you control.
Instants, sorceries, or enchantments that produce token creatures or creature lands Manlands are all ways to technically not have other creatures in your deck but still give you a way to have creatures to use as targets for Polymorph. Sure , they will get to replace it with a random creature from their deck, but more than likely, whatever they get is going to be way less scary than what you just destroyed… Hopefully.
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. This tutor card allows you to search your library for an artifact with the mana cost of X. After getting the artifact card you need, the card will be put directly into the battlefield rather than your hand. Artifact-themed decks are still a popular idea to build a deck around and so the value of this card is always worth considering when looking for a tutor for those blue decks.
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle. This card lets you search your library for Instants and Sorcery cards and put them in your hand. This card is a great addition for spell-focused players. For a cheap mana cost, you can get powerful spells that can lead you to victory. While this card has a higher mana cost compared to other Blue Tutor cards, players still use it in the Pauper format because of its affordable price.
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. Mystical Teachings lets you search for any Instant card and put it into your hand. Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
This sorcery card instantly brings your desired artifact to hand after casting it. Players can counter this card but this tutor card can help you get your win conditions easily. We typically see fabricate in mono-blue Tron modern decks. Search your library for an artifact card, put that card onto the battlefield, then shuffle. Then this card is for you.
Intuition lets you pick three cards in your library and reveal them to your opponent. Your opponent will have to choose one from the three cards and you get to put that card in your hand. This card is also great for decks that allow you to cast from your graveyard because the other two cards that you pick instantly go to your graveyard. Players usually use Intuition in Legacy and Vintage Formats. Search your library for three cards and reveal them.
Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle. Search your library for a sorcery card, reveal it, then shuffle and put that card on top. For only one blue mana, you can search your library for any sorcery card and put it on the top of your deck.
One of the famous legacy decks that use Personal Tutor is the Doomsday deck. This card lets you cast the Doomsday card and possibly win the game. This card is a low mana tutor card that can bring you powerful sorcery cards that can overturn your game. Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
What is better than a tutor card that only costs 1 mana? A tutor card that can search for Sorcery and Instant Cards, of course. Mystical Tutor is a pocket pick for most blue players because it is incredibly cheap to cast.
The Wizards of the Coast also restricted this card in the Vintage Format. The Mystical Tutor has high synergy with any commander deck containing blue cards, especially with self-mill decks. Blue players focus on controlling their opponents and the flow of the game.
Some Tutor cards are so incredibly powerful that the Wizards of the Coast have to ban them in multiple formats. Charbelcher only costs seven to play and activate. Painter- Grindstone costs 6, Emrakul costs Channel makes games easy. Fastbond proves that having extra mana, faster makes games easier to win. It isn't hard to brew a deck that does nothing fair when Fastbond is in the mix.
Mishra's Workshop , Mana Crypt , Mana Vault and Sol Ring all allow one specific type of deck to speed out cards that otherwise don't come on-line until turn two or three, when the cards are far less effective, such as Trinisphere or Sphere of Resistance. Then they speed and feed hard lock pieces like Smokestack and Possessed Portal. This doesn't even touch upon how much a deck with Ad Nauseam would love to play a Sol Ring or Mana Crypt Author's Note: They'd actually play 4 since there are no restricted cards!
Tolarian Academy is actually interesting to think about, but discussing it is likely the ultimate taboo because, look at what that card does. I am reminded of reading an article that discussed what the correct spell to counter with Mana Drain was in Vintage.
The conclusion was generally the first spell they played with a mana cost, and then you Drain into whatever you have. In Legacy, it would be too much of a hassle to really get the mana open to play Mana Drain on turn one, so if you played it on your opponent's turn two and hopefully got a two cost with it, when you untap you will have 2UU available and that can be used to play Jace, The Mindsculptor, Nevinyrral's Disk , Crucible of Worlds.
Perhaps you did it with Underground Seas and want to play Ad Nauseam , or maybe it is a bit later in the game and you want to Drain into a Sphinx of Jwar Isle. The idea of taking away one of your opponent's cards and then giving yourself a boost to play a larger bomb than you should be able to at that point, likely with extra mana to back it up is a real problem, and likely will never be something we get to see in Legacy ever again.
Earthcraft is a card that is discussed frequently as a card that is likely safe to come off the list. Generally, when people discuss cards that I know can't be removed from the banned restricted list, I keep quiet in hopes that somehow this will result in that card becoming legal, as is the case with Earthcraft.
At the point Earthcraft is legal for play, Enchantress ceases to be a control deck and enters the realm of combo deck. While it only plays four real creatures, the small boost that comes from tapping a draw engine to generate extra mana is likely enough to draw into a win condition be it Squirrel Nest , Sacred Mesa , the traditional Enchantress lock pieces or something closer to Words of Wind plus bouncing Argothian Enchantress for infinite mana and your opponent has no cards in play.
If this sounds like a good deal to you, write WotC and say that your one, purest Christmas wish is to have Earthcraft unbanned on December 20th. I'm pretty sure that when Balance was made, the joke was immediately obvious: Balance is anything but balanced. You get to put it in a deck with a bunch of artifacts and enchantments and then only your opponent loses cards.
Sometimes you play it on your first turn and your opponent has no cards. Sometimes you play it at any point in the game and your opponent has no cards. Having a card like this legal sounds fun to me, but I don't think that too many other people would agree.
I didn't know that was literally what people did and was shocked when my opponent mulliganed down to two cards. I lost that game. There is no need for two formats where a deck can mulligan to two and consistently win as long as it sees a single card.
Control has been becoming more and more difficult to play in the last few years. You don't need to print a card that will half someone's life total before they can even attempt to get enough cards out of their hand to mitigate it. I think Black Vise is an incredibly fun card casually, but a terribly overpowered one for competitive play.
Flash : We did that once. Hermit Druid is a card that people will frequently look at and not see the true power of the card. This is one of those cards that was really just banned long before anything truly good could be done with him but has literally always read: , : Put your library into your graveyard.
I'm sure you can think of a way to win after you activate that guy. A lot of people have argued that this card isn't actually that powerful, but imagine a world where Dredge could play tutors and Force of Will and didn't need to bother with any actual Dredge cards.
On the surface Mind Twist isn't all that much more powerful than Mind Shatter but the extra mana is actually huge. The comparison that people like to make is how on turn one Dark Ritual into Mind Twist isn't very good. The problem with this analysis is that they are only looking at turn one. A card doesn't need to be effective on [only] the first turn to be game-breaking.
Mind Twist is a midgame spell that literally ends the game if it resolves with any sort of reasonable board state. There is no discard effect that powerful in Legacy, nor should there be and that's why it's fine that it stay out of the format.
Mind's Desire You've seen it, right? Oath of Druids is another theoretically symmetrical card that in practice just doesn't work out how it's supposed to, especially with Forbidden Orchard.
There was a time where everyone was clamoring for Tarmogoyf to be banned as it obsoleted so many other creatures, I think that rather than ban Goyf, if it ever comes down to it, we can just unban Oath. I don't think anyone will play Tarmogoyf after that. Strip Mine looks like it just trades one land for one other land.
That's fair right? Time Vault , under one of it's many forms of errata was a key card in the "StasisFlameVaultStax" deck, back in the day. That was touted as the, "Greatest deck that never did anything" as it was eventually banned. But back then people thought that it was never going to get any better than Flame Fusillade and Time Vault. No one could have known what unspeakable changes were coming to that card and now it's most of Vintage's strongest two card combo ever.
Of all the broken cards, I feel that Worldgorger Dragon is the prime example of how a card can go totally wrong. Clearly all of the moxes and Black Lotus were supposed to make mana, Ancestral Recall was supposed to draw three cards. I'm pretty sure that Hermit Druid was supposed to just flip your library over and Oath is supposed to put a huge creature into play.
Worldgorger Dragon , however, is supposed to be a bad card, one that no one ever wanted to win a game with except as a challenge. It's just a bonus that it also can win a game. Wouldn't Yawgmoth's Will be a fun card to think about unbanning? This of course is the fun part, where I get to make predictions on what happens with the banned list a little later this week.
Reasonably, I feel that nothing will be banned or unbanned. While Mystical Tutor may have ultimately been a mistake to ban, they are set on it now and are not going to be likely go admit that they made a mistake. As far as cards being unbanned, I once again feel that it is unlikely but wouldn't be surprised to see Time Spiral or Mind Twist come off.
Of course I have very high hopes to see Land Tax or Earthcraft come off the list, as I could see myself doing things with those cards. Any banning that we do see would need to be something that reflects a problematic interaction coming in Scars of Mirrodin, but I don't see that being very likely. We had speculated that something busted was coming out in M11 and that was why Mystical Tutor had to go, turns out that wasn't the case at all.
TAGS articles , constructed. Sign In. Vanguard CardFight!! Vanguard Ahoy! Introduction This week was going to be a discussion about building control from the bottom up, but two things happened to stifle that. This week we'll be taking a look at what is on the banned list and why it is there.
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